>Evade Window +4: 15 frames (. Full animation = 20. 88 9. This duration comes from the console versions of the game running at 30 frames per second. As someone who likes ds2 a lot but considers it the worst of the series, ADP is an actual problem, it affects iframes by a lot. 4167 seconds) >DS3 0. Maximum ADP+ATN gave more iframes than DWGR. nice From. I think dark souls 2 deserves a decent amount of the criticism it gets. That is another thing unique (sadly) to DS2 - iFrames on backsteps. Adaptability to 38 so you can actually dodge. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Function. I’m sure adaptation to the clunkiness comes eventually, but my main disconnect near the beginning of the game has to do with i-frames when rolling. Scales with the lower stat of Intelligence and Faith (referred to as "Dark" below) Start with 0 and gain 6 Dark Defence per Dark between level 1 and 10, total 60 Dark Defence at 10 Dark. "," The values used to calculate fast roll iFrames come from vegeta311 's Agility and iFrame correlation data. Full animation = 17. Here’s what I had equipped: Splitleaf, Blessed Caestus, Undead Legion set, Sun Princess Ring, Estus Ring, Chloranthy Ring +3, Ring of Steel Protection +3. Lud and Zallen, the King's Pets Information . 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Log in to add games to your lists. r/DarkSouls2. In DS1 SL1 pyromancer has 84 stat points in play in DS2 SL 1 deprived has 54 stat points. I wouldn't go over 105. 6 points/second. There are multiple breakpoints for the iframes, not strictly the 100 mark (actually, 99 is the breakpoint, not 100; however, 100 is the last estus speed-up breakpoint). The amount of times getting hit coming out of a roll is huge compared to DS1 or 3. Poison and bleed (lol) buildup bonuses. It's nice to counter things like a katana lunge and get a free hit in, but useless if it is just unreliable. In previous From games a medium roll had I think 11, a fast one had 16, so for that amount of frames you can't be hit. It depends on how much Attunement your starting class has, but generally anywhere from 20-32 adp is a good stopping point. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Almost as useless as long sword users. Running at a higher framerate doesn’t change the total invincibility duration, but the duration. You had to manage equipment burden, roll distance, etc. Best Builds from the Best Data. . What mod changes: -Roll iframes and distance: More iframes with lower Adaptability and Attunement. I am used to waiting til last instant to dodge but so often i press dodge and no roll animation comes out before. " A curved greatsword said to have been brought to this land by a foreign warrior. Dark Souls 2 imo, is easier than 1 and 3, regarding difficult. #3. A few iframes here and there can be quite noticeable, particularly when you've built up muscle memory from DS1. Dark Souls 2's iframes worked differently. To draw out iframes and punish you for cheesing and staying in melee. . Not doing this is essentially just gimping yourself for no real reason. A few iframes here and there can be quite noticeable, particularly when you've built up muscle memory from DS1. 2) The Heide Spear is a DEX/FTH-weapon, not a quality weapon. ago. Boosts poison resist and bleed resist. Going over 100 is not unique to only obtaining 1 iframe in that. Everyone will (of course) level up their adaptability until they have a lot of agility. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. light have longer iframes too Highly doubt that. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. But so does attunement, though much slower. im fairly new to the ds2, i know that there is a stat called agility that increases iframes of your rolling. My first souls game was DS3, and after a lot of runs, I’d say my rolls are on point. These changes are relatively minor and is pretty much just an. Two of the King's dear beasts, found in a icy arena in the end of the Frigid Outskirts. Between 0 and 70% equip load gives you the quick roll, but the lower your equip load below 70%, the longer the distance you will cover in your roll and the faster your stamina will regen. Havels gear is the OP, the shield in dark souls 3 was probably the best in the game. What is the soft cap for strength in Dark Souls 2? DARK SOULS™ II: Scholar of the First Sin Softcap for both str and dex is 40, but you can go as high as 50. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. In order to reach 14 iFrames, one would have to level ADP to 48 (50. After coming into the franchise with bloodborne and dark souls 3, I find it really hard to (in my opinion) basically go backwards in control schemes and feeling of the game. АнoнимМ Apr 22, 2016 @ 2:59pm. Or a Partizan if you like long pokey things. Scales with the lower stat of Intelligence and Faith (referred to as "Dark" below) Start with 0 and gain 6 Dark Defence per Dark between level 1 and 10, total 60 Dark Defence at 10 Dark. . iframes are the same, it was proven back in PC DS2 that dodge iframes were doubled to accomodate 60fps ^Ohhhh so they CAN double the stats to accommodate Agility and iFrames but they CANT do it for the weapon durability bug. The amount of iframes granted depends on the Agility stat which is based on the player's Adaptability and Attunement stats. 4167 seconds) >DS3 0. ADP and ATN should both be at level 2 (Agility 101) - 12 iframes. . >DS2 86AGL: 0. There is an adaptability stat that increases it primarily; attunement gives a small increase as well. I noticed a lot of DS2 enemies will have attacks where the weapon itself has a lower maximum speed, even if the average speed is the same. It's very worrying that not having enough iframes to suit your needs (despite it being 100% adjustable in game, which is unique to the genre in itself) is going to put you off. One of the greatest Boss entrances in Gaming History and my favorite DS2 Boss!Mild Mannered Pate is an NPC in Dark Souls 2 . Lmao, hi from the present. On top of that, Dark Wood Grain Ring grants the. Agility affects the number of invincibility frame (iFrames) counts a roll has. Spam dodging making a return was one thing I didn't like about DS3, and they stuck it back in ER in largely the same form -- dodge is an invincible. However there are no iframes between 105 and 111 so in practical terms this makes 105 the soft cap for agility. The algorithm used to calculate agility is from the Dark Souls 2 Wikidot Agility Article. So with lower equip burden it is easier to use the roll to physically get out of the path of the oncoming weapon instead of always having to rely on i-framing. Just putting 1 or 2 points into ADP raises it to 86 agility where it increases to 8 iframes, a 60% gain. Increasing equipment load to near 70%. i will respec them as soon as i get my hands on a new soul vessel. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Rolling laterally or toward enemies is the best usually. Murakumo is a weapon in Dark Souls 2. Really not sure what's the exact Agility for 15 iFrames (Dark Wood Grain Ring), but it's way too many point investments for that. backstep in DS2 does have iFrames, unlike its DS1 counterpart. I have over 250 hours in DS2. Just for the sake of accuracy and posterity in an unlocked thread, my VIT is 22 and increasing my ADP from 26 to 27 gives me more poise, so. Wolfdragon89. 96 is more than enough if you're confident in. READ THE DESCRIPTION !!!At low AGL you want to focus on tanking and rolling AWAY from attacks and at higher AGL you're able to roll INTO most attacks. I recently beat ds2, and honestly at adaptability 96,rolling still felt off , I would always get caught regardless if I timed the roll. Thanks to "Better Rolling - SOTFS mod" that inspired me. 105 agility gets you 13 iframes, same as DS1 fast roll. 10 ATT 30 ADP, If you dont care about magic. I don't get the hype. Build Author: MeowMeowGaming. Adding a Royal Soldier's Ring (Increase Maximum Load by 10%) and Third Dragon Ring (Increase Maximum Load by 12. But hey, it was a DS2 feature so it must be bad because DS2 is just the worst game ever, amirite? ADP is in ds2 that effects the IFrames you will receave. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Dark Souls 2 was a flawed game, but at least it tried to be a sequel. I noticed a lot of DS2 enemies will have attacks where the weapon itself has a lower maximum speed, even if the average speed is the same. Agility only affects iFrames. Poise. How much ADP this is varies by class (and whether you've invested in ATN) It's 32 for a Knight, Swordsman or Warrior that never invested in ATN. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. I play, so on edge DS1 and 3, that in 2, I know that I only annoyed if I play badly. 466 of iframes you can actually dodge those attacks and also dodge the short lasting ones easier. This is a build inspired by the Belmont Clan from the Castlevania Series. Buffs and infusions are a lot stronger in this game then scaling - which is usually very weak. That makes me want to pass on DS2 lol. iFrames = 9. Full animation = 20. If I remember correctly, 105 AGL gives 13 iframes. But a problem for me is graphics. 96 agility gets you DS1 mid roll equivalent (iframes, but the mid roll recovery in ds2 is faster so it's actually better), but that is only 1 iframe more than with 92 so its not really worth it. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Where Dark Souls 2 strayed from the comfortable path, Dark Souls 3 not only went back to it, but went all the way back to mummy's bed and snuggled right back up that's how comfortable they took it. There is no gain in iframes from 105 to 110. iframes are the same, it was proven back in PC DS2 that dodge iframes were doubled to accomodate 60fps ^Ohhhh so they CAN double the stats to accommodate Agility and. I didn't include the ATT breakpoints for spell uses for the sake of readability, and also because equipment is. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. It is possible to dodge with other roll speeds but it seems to vary from what you are fighting. For reference, normal stamina recovery in DS1/DS3/Elden Ring is 45 points/second (with penalties if overburdened). 2 - Get 20 VIGOR. Questions. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. 4 - Get 99 agility (100 agility if you want to use backsteps, but it's not important for PvE) . Just level what you feel like you're lacking. Naked fast rolling is very close, but unless you're running around at 0 encumbrance you're going to be a bit slower. Stun-locked: being staggered continously. The distance traveled during a roll or backstep depends on the equipment load a player has. 4 - Get 99 agility (100 agility if you want to use backsteps, but it's not important for PvE) . >DS2 86AGL: 0. Pet Guardian of Eleum Loyce and the Ivory King's beloved child of the Dark. The bigger problem is the start up animation for the roll seems way to delayed. 93 votes, 114 comments. The iFrames on this game seem fewer than normal kinda like in DS2. Members Online. They just kept the same equipment load threshold in DS3 because of the different way poise works, I guess, to balance things out. By using a combination of stat boosting gear with the right weapon, you can minimize the chance of getting one-shotted while maintaining a good amount of DPS. Starting Class & Gift: Swordsman, Petrified Something. The Estoc has more synergy with the stone ring too, allowing for it to be better at stunning than the Rapier. That's not to say fewer iframes is bad or unplayable, I'm just explaining why it feels bad for certain people. I was thinking about it for Dark Souls 2, but because I'm unfamiliar with the game, I'm anxious about leaving my comfort zone. Reload to refresh your session. Am-DirtyDan-I-aM 6 mo. I love the way Dark Souls 2 handles iframes and equipment load, because it gives me much more control over customizing my character's roll and stamina regen. 30-70% - 16 iFrames, 6 recovery (22 Total) 70-XX% - 16 iFrames, 12 recovery (28 Total) As it stands, spam rolling effectively gives you 72% invincibility. Assuming you have 16 points in attunement for 3 spell slots: Match 13 DS1 fast roll iframes with 28 adaptability -1 with 20 points in ADP -2 with 16 points in ADPThe worst thing to do is roll away from an attack while also trying to iframe it because you're highly likely to get hit at the end. and worked like this (purely based on agility). My texture pack will release this Saturday on Nexusmods, and now with a specific pack for 4gb vram gpus and 1080P players! Includes 6245 upscaled textures which were all very low res. They say ornstein and smough are the hardest double bosses in dark souls, but Iron Golem and Gravity are mean. I could not find iframe data for Demon Souls, but I would guess it's similar to DS1 being its predecessor. It's hard to describe in text, but it's sort of like the weapon has a roughly constant speed the whole way through inste So basically the midroll from DS3 it's quite like the 0% fast roll of DS1 or the Maxed Agi roll from DSII (all 3 have 63%~Iframes and 37%~ Recovery) What a fucking joke. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Business, Economics, and Finance. Another notable difference is the amount of valued skills and weapon upgrading; Vitality and endurance are three stats now and adaptability is a useful replacement to resistance. This, plus they take little to no stamina and stamina regen is very fast, so you can spam rolls forever. It's an enemy design issue. Whatever the stats are, rolling feels much. Gyve Jul 23, 2015 @ 3:16pm. With 105 agility, you'll get the same amount of iframes on rolls (13) as with a fastroll in DkS 1. Attunement determines your character's attunement slots, casts per spell, and casting speed. It's not like DS1 or DS2 where rolls can differ a lot. uhm. Shadow Dagger and RSS are the best daggers, with BFS being a rung down. . - You lack the change of iframes from weight and it only affects roll distance in DS3. Not that ds1 has the best hitboxes but yeah. >Evade Window +4: 15 frames (. Ds2 is a lot different with respect to dodging a strike, one may even say harder, but it is not harder, just different and maybe less intuitive. Favorite. It makes dodging easier. In a (very boring) hour, it's equivalent to 1285200 souls. That give them better reaction times and strategies. 96 agility gets you 11 iframes, same as DS1 medium roll. 96, 99 and 105 agl are good spots to stick to. Most pvp builds used 105 agility in DS2, that was also 13 iframes. If. 2667s. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. 75. TheEldenFeet 2 yr. Fast Roll iFrames [ 2] = 5. 55. . 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Sens-Hangar_18 9 years ago #10. DS2 iframe chart. АнoнимМ Apr 22, 2016 @ 2:59pm. DS2 iFrames scale with ADP so technically you can get more there than the. The hit detection is actually fine, you just have no iframes. 5 times the stats (so can be quite a lot for some stuff). That is another thing unique (sadly) to DS2 - iFrames on backsteps. Equipment Load is a stat that determines your mobility based on the weight of the armor, weapons and rings you have equipped. It's very useful against certain weapon types, and not so. I was under the assumption that those were for rolling only. If you are getting hit a lot, you may need more. To achieve 105 Agility: 25 ATT 25 ADP, for casters. 1 seconds), and at 100 Agility and higher, it takes 58 frames (1. Increase agility by putting points into adaptability or attunement. In DS1 SL1 pyromancer has 84 stat points in play in DS2 SL 1 deprived has 54 stat points. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Certainly nobody in the community knew how many iframes a given agility gave until somebody spent a great deal of time fighting Licia and rolling through her. Each weapon, armor, and ring you have equipped, even if it is not currently held in your hands, contributes to your current Equipment Load. Iframes don't come from limitation of hardware but from limitation of human perception to account for player character's AND enemy's model peculiarities. 5333 seconds of invincibility frames. 8 points/second). Increases the number of invulnerability frames when rolling. If you do the same with a light built I think it’s more effective because your rolls are both fast and with a lot iframes but this made for a fun video. No idea if 0% increases the. Update: 70%. Cheats. Agility seems to extend the duration of the invulnerability period, thus raising the amount of effective iframes you get, making it (much) easier to roll through certain attacks. You gain an iFrame at AGI 99 (12 iFrames), 105, 111, 114 (these are the only reasonable ranges, anything under 99 is too slow for an OP build, and anything above 114 is nigh unachievable). Attributes can be increased by assigning points into them when Leveling Up. Staggered: an enemy's attacks causes you to temporarily be paralyzed, leaving you vulnerable to consecutive hits. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4 >Evade Window +4: 15 frames (. In Dark Souls II, however, rolling has only one hard limit at 70%. Literally about to start Dark Souls 3 (really fucking excited) and generally as a first build I do a frankenstein build of anything until I figure out the mechanics & what weapons there is, armor, magic etc and then usually re-roll. Typically they're at the start of your roll, which is why sometimes you roll and still get hit mid roll, your iframes ran out while your hitbkx and the attacks hit box were connected. Again in our experiance the fast is always best for us. If and when Elden Ring announce DLC, I'm going to do a faith build when that comes. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. 116 provides nothing extra apart from 16 iframes. Sinful Vanilla (for DS2) is my attempt at a rebalancing act with what's provided. 153 votes, 92 comments. My DS2 Visual Overhaul mod is live! Adds bonfire shadows, light fixture shadows, game world shadows, more torches dropping (WIP), and added grass in some areas. Adaptability determines your character's status effect resistances, agility, poise, and poison bonus. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. reddit post . I. However, due to armor being gutted in DS3 everyone is generally light/med weight anyways for the most part for fashion. Here is the same data on percentages, it really shows the. With the simpleton ring you gain 5 points in ADP (and an awesome roll animation), by the way. Am I missing something? Also invasions are dumb as hell. 96 is more than enough if you're confident in your ability to roll, while 105 is a lot more forgiving. In DS2 Agility stat raises i-frames for your roll gradually. All of this adds up to. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. You're mistaking the speed of recovery animation to iframes, rolls have too short recovery in DS3. Titanite was discovered in an ancient layer of earth, and is said to be a gift of the gods. During some of these frames your character is invulnerable. This guy understands everything there is to know about coding video games. Las únicas formas de ser invulnerable en DS2 son: rolling, se obtienen más iframes cuanto más agilidad se tiene. And Adaptability stat raises Agility. Dark Souls 2 iFrames : r/DarkSoulsHelp Dark Souls 2 iFrames After coming into the franchise with bloodborne and dark souls 3, I find it really hard to (in my opinion). If you roll a lot, on the other hand, then yes you should invest on it. The values used to calculate fast roll iFrames come from vegeta311's Agility and iFrame correlation data. 23. Yes, they do stack. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Defense and Armor - How physical and elemental defense are calculated, and why physical defense is weaker than elemental defense. Cryptobuild and weapon diversity was peak in DS2 iframes being stat locked was a good thing despite the game not explaining it at all properly. Aava, the King's Pet Information . Roll distance vanilla has value 5. Dark Souls 2 takes more than half of those pre-set statistics and puts them directly into the hands of the player to custom tailor to their player. There is an adaptability stat that increases it primarily; attunement gives a small increase as well. I haven't finished it though but that doesn't matter. 5%) (76 * 1. Your equipment load affects distance of a roll also gradually, and over 70% equipment load will make you fatroll, you don't want that pretty much no matter what you do. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. if you have the leap command bound to the 'b'/roll button, the leap animation takes over making it hard to manage a dodge when you need to. So there's that. To be fair I feel like the iframes at low adp are in a weird spot, really late in the animation. Vitality determines your character's equipment load, physical defence, and poison resistance. This attribute determines the amount of hit points or health your character has. . If Dark Souls 2 didn't exist, I don't think anyone would think twice about the ways in which DS3 references DS1, but. #4. Seems like a ridiculous amount of frames for a short backstep animation. If this is your first nioh experience def do so, the iframes are there but they’re way tighter than sekiro or souls. Dodging DS2. zedzilla posted. 933 seconds). 85 Agility - 3 frames. ty again for all the love and support r/DarkSouls2, it's meant a. You don't. Tools and Calculators location, effects, lore, notes and tips for Dark Souls 2. In DS2 iframes are not tied to roll speed, so you can fat roll with a ton of iframes if you have leveled adaptability up enough. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. 7 points = 8 iframes (better but many still took a beating). I like ricards rapier. reddit post. 4s. 262K subscribers in the DarkSouls2 community. But attunement also boosts agility, though to a much lesser extent. Vegeta311 only tested at intervals of 5 (90, 95, 100, 105, 110 etc) and found that, at 105 agility, you had the same iFrames as you do at 110 (the point at which there is a serious agility softcap). It's not like DS1 or DS2 where rolls can differ a lot. Jokes aside, I actually think DS2 rewarded different playstyles. Naked fast rolling is very close, but unless you're running around at 0 encumbrance you're going to be a bit slower. The key ones are 96 (11 iframes), 99 (12 iframes), 105 (13 iframes) There are also backstep breakpoints but most people are generally less focused on this. TheDankestRedditor. I'm not asking for super iframes, just reasonable enough to swipe through most medium/short speed boss attacks. 125 = 94. Plus in ds1 and ds2 combat is slower and more strategic, side stepping attacks is more effective in ds2 than rolling. 87 Agility - 5 frames. Playing an armored or shielding character in DS3 was kind of a joke (although part of that was the lack of poise. - My Twitch Channel -My Twitter -RollAGL - iFrames85 586 888 992 1096 1199. It has no affect on iFrames or roll duration. I prefer 99 Agl, it equals the Bandit's base Atn and 25 Adp. 96, 99 and 105 agl are good spots to stick to. Playing an armored or shielding character in DS3 was kind of a joke (although part of that was the lack of poise. Dark Souls 1 had 9 frames for slow rolls, 11 for medium, 13 for fast, and 15 with the Dark Wood Grain Ring. The weights are simply added together. I mean, it's not like we can't easily edit our souls back from. So with lower equip burden it is easier to use the roll to physically get out of the path of the oncoming weapon instead of always having to rely on i-framing. is it so important fea. EDIT: wrong about fat roll, it's 9 frames, not 8. • 7 mo. nice From. Those are called Invulnerability-frames or "iframes". Agility has breakpoints that dictate the number of iframes you get. Of course raising it isn’t mandatory but it does make dodging a lot easier for a lot of people. That's just me guessing though. Therefore, every single player ends up with more iframes than there were in DkS1. everyglenn17 9 years ago #8. It's raised by both adp and atn. This mod will make agility permanently set to 100 (12 roll i-frames), no matter your adaptability level. . How important a stat feels should be proportional to how important it actually is and Adaptability fails at that spectacularly. If the monster has a slow attacking speed or a dash, you must 'dodge away' I made dis guide recently, check it out urself some iFrames on Alatreon =). Light and med were both 13 frames in DS3 and 12 frames for heavy. So am i crazy or does ds3 have too many iframes? You don't have more frames, only this time you have the frames at the start of the rolling animation, so just like in DS2, reaction rolling works better. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. (only Dark Souls 2 could've done this so well) The ugly animations gave me a greater appreciation for all the games (this is a real victory for DS2) >> Anonymous 10/09/23(Mon)10:34:19 No. It's very possible that you would have the same number of iFrames at 101, 102, 103 or 104 agility; it's just that no-one has tested it. S scalling in dex. Ah, so if agility reaches 110, then the following att/adp bonuses to agility are diminished. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Noroi_Kisaragi said: There is no excuse with modern hardware to still prefer iframes over proper hitboxes in action games. Getting hit by something that shouldn't have hit you: The entire Series has a hitbox problem, some attacks just have wierd hitboxes. I prefer 99 Agl, it equals the Bandit's base Atn and 25 Adp. However, I am now getting into DS1, and I feel like rolling and getting the iframes is much harder. I. Update: Weight: 70%. . Light and med were both 13 frames in DS3 and 12 frames for heavy. 11% per Dark Defence, 900 total Dark Defence makes you immune to dark. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. I'm going to try to farm some souls just to test adaptability over 100 stat , I didn't really have an enjoyable experience with the game because I prefer rolling over blocking but unlike ds1 I always get caught when I know I. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Obviously it could be different for ER, but why would.